Godot-RayTracing
A shader-based ray tracing demo. You can freely adjust the camera's transforms, lens aperture, fov and focal length.
star pls : )
HK-SHAO/Godot-RayTracing-Demo: A shader-based ray tracing demo (github.com)
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| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (4 total ratings) |
| Author | shaofun |
| Genre | Simulation |
| Tags | 3D, Godot, raytracing |






Comments
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I'm going to guess this isn't real time? like usable in a game?
from what i can tell it is realtime