A shader-based ray tracing demo. You can freely adjust the camera's transforms, lens aperture, fov and focal length.

star pls : )

HK-SHAO/Godot-RayTracing-Demo: A shader-based ray tracing demo (github.com)


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authorshaofun
GenreSimulation
Tags3D, Godot, raytracing

Comments

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I'm going to guess this isn't real time? like usable in a game?